Rigging and skinning

Structure and soul for natural stance and movement

Rigging and skinning is necessary process in order to achieve more complex animations of a 3D model. By giving a characters system of bones, constrains and commands, they can be controlled and distorted as needed and animation is thus done in physically correct and natural way.

Our experienced riggers along with the latest rigging techniques can take characters to a whole next level by achieving smooth and complex animations.